Also doesn't matter if I make the changes before launching a core or after launching a core. Doesn't matter if it's changes made in the "input" tap under settings, or under "controls" for the individual core. ![]() Any changes I make to input settings never save. I'm having a problem with input configuration after switching to the newest release. What is the magic bullet to get razor sharp pixels and round circles? CRT didn't use perfect squares, but using the fuzzy upscale results in some rounding issues causing uneven pixel sizes. I think this is because a CRT doesn't really have fixed pixels and using a fixed pixel display forces a perfect square. If we go the retroarch route on my 1080p display:Ĥ.5:4.5 (1152x1080) (non-integer, skinny look, shimmering effects)Ħ:4.5 (1536x1080) (non-integer, fat look, shimmering effects)ĥ:4 (1280x960) (integer boxed resolution)Ħ:5 (1536x1200) (integer full screen! but note the 24 vertical pixels lost) These are based on my observations with the NES Classic and the two modes provided. 256x240ġ:1 often times results in things looking "squished" vertically and circles aren't circles.Ĥ:3 is what I understand CRT to be so you would think everything is intended to display at that ratio but I don't think that is right either. ROMs that ran fine on MacMAME, in other words, but have since been.Is there any sensible article discussing what the correct aspect ratio to display various systems is? I'll check a few hashes first and see what I get, but I am concerned. I dumped 'em with Retroarch and no one seems to do that, on any forum anywhere. I may have to re-do my BIN/CUE SegaCD and PS1 games. obsoleted by more accurate dumps? Are these just garbage then? Or does everyone just keep several different versions of MAME installed to play their various dump versions? How do I organize and separate the chaff from the wheat in my MAME ROMs? ROMs that ran fine on MacMAME, in other words, but have since been. What do you folks use to manage your MAME ROMs? I have a couple decades worth of various fragmented files, multitude of compressions and formats, stuff I've hoarded from the early wild days that I'm afraid to chuck out and start over, but stuff that recent MAMEs hate. It's the revenge of Sony'd cross media bar interface! I'm curious why the Steam version core add-ons are so far behind. This Retroarch setup going on lately is pretty good. I think I paid money for the "Emulator Enhancer" suite at some point, if anyone remembers what I'm talking about. I still got an old iMac around here with a copy of MacMAME on it somewhere. ![]() I'm old hat at the standalone emulator scene. I did already, actually, with standalone Retroarch and separately, though not yet with PS2. it for that game? No further steps I can take to rescue? If so, RIP Katamari Damacy I just played your remaster so not so bad I guess. If I have a disc that won't rip in ImgBurn, is that just. So far I've been lucky on the library ripping.Should I be keeping this default naming, or using some sort of naming structure? Should I keep multi-game discs in discreet folders for each disc? Does either choice affect Retroarch emu core recognition of the image? Sometimes devs bothered to name RUMBLRROSES.ISO but lots of times I get 1.ISO or PROJECT.ISO or what I assume to be a default populated by ImgBurn itself image.iso. ImgBurn ripping has been funny as it brings in the volume name from creation of the disc. What's the criteria the scan uses to match the game to record? It doesn't seem to be file name, since I just been using each rippers default. Even some successful ImgBurn PS1 rips don't populate the Retroarch list on scan.Are these bad rips? Does the Retroarch rip miss some error checking that ImgBurn offers? Should I re-rip all the SegaCD and PS1 with ImgBurn? :( I had a couple of discs from SegaCD and PS1 that ImgBurn wouldn't rip but Retroarch did with no complaints. I bought the model of drive that reads PS3 and PS4 blu rays natively and its working well. I moved over to ImgBurn for ripping as I was wrapping PS1 and when I got to DVDs, PS2 and BluRays like PS3. ![]() Why do some of the discs I rip subsequently not be recognized by a folder scan and shown in the interface? I started my ripping right in Retroarch, which has the function.There's lots of good info out there and I've found a lot of it but sometimes it's those thousand-miles-up big picture questions it's hard to get a clear answer on, so if you could help me out that would be great: The goal is also to be able to play the library on RetroArch in emulation, as they continue to add cores (I am halfway through my PS2 library right now and that core has not yet been added to Steam Retroarch, though yes I know I can add cores manually and I probably will). Hey folks sorry to make a whole thread but I got a couple of basic questions as I've decided to rip my whole library and drop it on the NAS for backup sake, concerns about disc rot, etc.
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